Having added both the Level Reached Holder and Time Survived Holders into their own respective groups (as per the video). They both will constantly display over the entire game while the game is active, when the player dies, the information will also update correctly.
Hi P, can you share your AssignChosenCharacterUI() method? I think the problem may be that instead of assigning the chosenCharacterData.Name, you are assigning the chosenCharacterData.name. A very easy mistake to make.