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[Part 7] Maps Combination

Viewing 3 posts - 1 through 3 (of 3 total)
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  • #14820
    Elvin Sim
    Participant

    I would like to ask that if I have many maps and when I combined them together, it will become a very large maps, How do I fit them in canvas and can zoom in and out like in Hollow Knight?

    #14822
    Joseph Tang
    Moderator

    It’s not refined, but one simple idea is that you can, in theory, GetInput from 2 keys to scale your map parent. Keeping the scale to within the range of [0.1] – [1].

    Then another GetInputs for WASD to move the Rect Transform within a certain value limit depending on the scale.

    This will be a mechanic you’ll have to look into and refine, but if you want to focus on 1 map alone like in Hollow Knight, you’ll have to write a new script for it to be zoomed into while fading other maps.

    #14823
    Elvin Sim
    Participant

    okok thks

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