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[Part 7] Issue with editor after saving game

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 7] Issue with editor after saving game

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  • #13140
    Courtmaster
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    The save function is working as intended, but now whenever I try to test out new changes in different scenes, it just loads me back to where I’d saved before. How do I delete the save, or just force the editor to ignore the save file and test out the scenes like before?

    #13141
    Courtmaster
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    Never mind, I figured out a solution. Under void start in PlayerController, I just commented out the line to load player save data.

    //SaveData.Instance.LoadPlayerData();

    like so.

    #13147
    Terence
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    Glad you found the issue Courtmaster! Thanks for coming back to post about it.

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