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::The save function is working as intended, but now whenever I try to test out new changes in different scenes, it just loads me back to where I’d saved before. How do I delete the save, or just force the editor to ignore the save file and test out the scenes like before?
::Never mind, I figured out a solution. Under void start in PlayerController, I just commented out the line to load player save data.
//SaveData.Instance.LoadPlayerData();
like so.
::Glad you found the issue Courtmaster! Thanks for coming back to post about it.