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[Part 5] Mana Image with prefab

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 5] Mana Image with prefab

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  • #12119
    Aka
    Participant

    If you put your player in prefab, then there is a bug “Type mismatch” with the image of Mana Storage remaining on none. The problem generates a bug when changing scenes.

    NullReferenceException:
    PlayerController.set_mana
    PlayerController.Heal ()
    PlayerController.update ()

    You can try to unpack and repack the prefabs so that the mana is taken into account in the prefab, which no longer generates a bug when changing scenes, but this breaks the operation of the mana UI which always remains at max.

    I haven’t found the solution yet.

    #12120
    Aka
    Participant

    Ok, sorry, I didn’t go far enough in the tutorial. Just make a singleton with the UI.

    Sorry for the topic and thank you for your tutorials, you are bosses.

    -> UIManagerScript

    #12126
    Terence
    Keymaster

    No problem Aka, glad you managed to fix your issue.

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