I have been working on making some new weapons after working on the revamped weapon system. I’ve come across an issue which I’m not sure if I missed something or am misunderstanding the how to set up the system. The issue has to do with the amount of damage a weapon does. When creating the weapon data for the weapon, I set the damage(lets say 15), the player starts with upwards to 75 damage. If the damage is set below 10, the player does the intended damage, until leveling up to do 10 or more.
Nathan, I need more information to tell what’s going on here. At first glance, I’m assuming that the damage changes might be affected by the player character’s Might stat.
You can also show me your weapon’s GetDamage() function so I can see if the formula is written correctly.
I found the fix. Embarrassingly enough, it ended up just being the font that I had selected when the floating text was added. When changed, it’s correct.