Following the release of the Part 11 video, I have identified a conflict between two game mechanisms. You may recall that we implemented a magnet mechanic in Part 6, which enables our player to automatically collect items within a specific range. However, it seems that after Part 11, it no longer works.
This is because of the bobbing animation for the items we introduced in Part 11. It appears that the bobbing animation interferes with the magnet’s pulling animation because it messes with the transform of the item, which unfortunately renders the magnet’s item collection ability non-functional.
I will post an update for a fix later down the line.