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[Part 10] Upgrade Menu Stays active after choosing upgrade

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity [Part 10] Upgrade Menu Stays active after choosing upgrade

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #13483
    Renaud St-Hilaire
    Silver Supporter (Patron)

    Hi, I get a nullreferenceException error when choosing an upgrade, the adding weapons/leveling up works but the panel doesnt disappear after choosing. Here’s a screenshot of both the Game manager and the inventory manager and the AddPassive and AddWeapon code. Thanks for the help!

    1

      public void AddWeapon(int slotIndex, WeaponController weapon)   //Add a weapon to a specific slot
      {
          weaponSlots[slotIndex] = weapon;
          weaponLevels[slotIndex] = weapon.weaponData.Level;
          weaponUISlots[slotIndex].enabled = true;   //Enable the image component
          weaponUISlots[slotIndex].sprite = weapon.weaponData.Icon;
    
          if (GameManager.instance != null && GameManager.instance.choosingUpgrade)
          {
              GameManager.instance.EndLevelUp();
          }
      }
    
      public void AddPassiveItem(int slotIndex, PassiveItem passiveItem)  //Add a passive item to a specific slot
      {
          passiveItemSlots[slotIndex] = passiveItem;
          passiveItemLevels[slotIndex] = passiveItem.passiveItemData.Level;
          passiveItemUISlots[slotIndex].enabled = true; //Enable the image component
          passiveItemUISlots[slotIndex].sprite = passiveItem.passiveItemData.Icon;
    
          if (GameManager.instance != null && GameManager.instance.choosingUpgrade)
          {
              GameManager.instance.EndLevelUp();
          }
      }
    #13484
    Terence
    Keymaster

    Renaud, can you bold the lines 55 and 68 in your code above?

    #13508
    Renaud St-Hilaire
    Silver Supporter (Patron)

    Im not sure what do you mean by bold the lines, you mean make them bold? or like make them unactive with a double slash // ? Im sorry for my english its not my first language.

    #13509
    Terence
    Keymaster

    Renaud, that’s right, I mean to make them bold. I suspect your issues have to do with the errors that are appearing, but I need to know which lines are being referred to so I can help you fix them.

    #13517
    Renaud St-Hilaire
    Silver Supporter (Patron)

    Ok! Its the two lines that enables the image components.

     public void AddWeapon(int slotIndex, WeaponController weapon)   //Add a weapon to a specific slot
      {
          weaponSlots[slotIndex] = weapon;
          weaponLevels[slotIndex] = weapon.weaponData.Level;
          weaponUISlots[slotIndex].enabled = true;   //Enable the image component
          weaponUISlots[slotIndex].sprite = weapon.weaponData.Icon;
    
          if (GameManager.instance != null && GameManager.instance.choosingUpgrade)
          {
              GameManager.instance.EndLevelUp();
          }
      }
      public void AddPassiveItem(int slotIndex, PassiveItem passiveItem)  //Add a passive item to a specific slot
      {
          passiveItemSlots[slotIndex] = passiveItem;
          passiveItemLevels[slotIndex] = passiveItem.passiveItemData.Level;
          passiveItemUISlots[slotIndex].enabled = true; //Enable the image component
          passiveItemUISlots[slotIndex].sprite = passiveItem.passiveItemData.Icon;
    
          if (GameManager.instance != null && GameManager.instance.choosingUpgrade)
          {
              GameManager.instance.EndLevelUp();
          }
      }
    #13520
    Terence
    Keymaster

    Hi Renaud, it is likely that some of the slots in your InventoryManager are not assigned. Can you double check?

    InventoryManager slots not assigned

    The NullReferenceException is saying that your passiveItemUISlots[slotIndex] and weaponUISlots[slotIndex] variables are null, so you cannot do something like weaponUISlots[slotIndex].enabled, because it evaluates to null.enabled.

    #13521
    Renaud St-Hilaire
    Silver Supporter (Patron)

    Nice its working now, I probably did something that made them unassigned because it was working fine at first. Thank you for the help!

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