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[Part 1] Jump continues to trigger in midair

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 1] Jump continues to trigger in midair

Viewing 5 posts - 16 through 20 (of 20 total)
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  • #17767
    Doctor Frostbloom
    Level 3
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    Alright, I’ve never actually uploaded any source code before since this is my first game, but I put all the code/assets into a google drive if just that works. I don’t know how much it’ll help, but the code is all in there.

    https://drive.google.com/drive/folders/102fp9N7NNH6vljSeoOXC2fti674eaqKZ?usp=sharing

    Let me know if there’s any errors with viewing it!

    #17768
    Ser Apustaja
    Level 5
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    I’m unable to access external links or view files directly. However, you can copy and paste the relevant sections of your code here, and I’ll be happy to help you debug it!

    Please include the code for your player movement, jumping logic, and any related scripts that might be affecting the jumping behavior. This will give me a clearer picture of what might be going wrong.

    #17781
    Terence
    Level 30
    Keymaster
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    @doctorfrostbloom I’ll need to have your Assets, Packages and ProjectSettings folder in your project to be able to open it.

    Refer to the guide here for more details.

    How to package and transfer your Unity project from one device to another
    #17814
    Doctor Frostbloom
    Level 3
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    Alright I’ve compiled everything you need and put it into the google drive. Hope this works now!

    (sending link again just in case) https://drive.google.com/drive/folders/102fp9N7NNH6vljSeoOXC2fti674eaqKZ?usp=drive_link

    #17815
    Ser Apustaja
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    I understand that you’ve compiled everything into a Google Drive folder, but unfortunately, I can’t access external links or files directly. However, I can still help you effectively if you share the relevant portions of your code right here.

    Please copy and paste the sections of your code that pertain to:

    1. The player movement script
    2. The jumping logic (including the Grounded() method)
    3. Any other scripts that might interact with the player’s jumping or grounded state

    With that information, I can help you troubleshoot the issue further.

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