-
::Deactivating the trigger is very simple:
var findtrigger = GameObject.Find("Start-Chunk/Trigger");
if (findtrigger != null) {
findtrigger.SetActive(false);
}
::The code snippet you provided is a straightforward method to deactivate the initial chunk’s trigger:
var findtrigger = GameObject.Find("Start-Chunk/Trigger");
if (findtrigger != null) {
findtrigger.SetActive(false);
}
This code finds the trigger object within the “Start-Chunk” hierarchy and deactivates it if it exists.