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[Part 9] DestroyInMainMenu script doesnt work

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 9] DestroyInMainMenu script doesnt work

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  • #12253
    Kenura
    Former Patron

    the script in the part 9 video to destroy the singleton prefabs when the player exits to main menu doesnt work

    #12262
    Terence
    Keymaster

    Hi Kenura, you have to make sure that the main menu has a build index of 0 (that’s the number beside the scene in the build settings):

    Build settings

    If it is not 0, you will have to update the number in your DestroyInMainMenu script (see highlight below) accordingly.

    using UnityEngine;
    using UnityEngine.SceneManagement;
    
    public class DestroyWhenInMainMenu : MonoBehaviour
    {
        // Update is called once per frame
        void Update()
        {
            if(SceneManager.GetActiveScene().buildIndex == 0)
            {
                Destroy(gameObject);
            }
        }
    }
    #12263
    Kenura
    Former Patron

    That fixed it, i forgot that i added another scene before the menu.

    Thank you!

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