In the second part of this series, we will be exploring how to give our projectiles a nice vertical arc as they travel towards the target. This article will expand upon the work in Part 1, where we coded a projectile that could home in onto the target and detect collision with the target without using Unity’s physics engine’s.
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Coding projectiles for your tower defense game — Part 2
This article is a part of the series:
Coding projectiles for your tower defense