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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 24: Next-Level Character Select Screen

It's been a while since we've done anything new on our Character Select Screen and currently, you'll notice that it is extremely plain: A set of buttons describing the name and weapon of the character without any visuals or extra info. Hence in Part 24, we'll be adding proper character icons, a description box, and a stats section so players know the exact stats of the character they'll be selecting.

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GitHub Desktop for Unity - Part 3

GitHub Desktop for Unity — Part 3: How to resolve merge conflicts

This article is a part of the series:
Using GitHub Desktop for Unity collaboration

In the second part of this series, we explore a very common problem that teams usually run into when collaborating on GitHub Desktop—merge conflicts. These can cause significant delay to your work, as you are forced to handle them when they occur before progressing; and it can take a fair bit of time and skill to solve them.

Resolving them incorrectly can also cause work progress to be lost.

Hence, in this article, we’ll be covering what they are, how you can avoid them, and how you can resolve them.

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GitHub Desktop for Unity - Part 2

Github Desktop for Unity — Part 2: Adding and working with collaborators

This article is a part of the series:
Using GitHub Desktop for Unity collaboration

After setting up your Unity project’s Github Repository, you’ll be able to grant your teammates access to the repository and allow them to contribute to the project. This article will run you through the invite process and how your teammates can make their changes to the project once invited.

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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 23: Buff / Debuff System

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

To complete our new weapon system for this series, we will need to have a proper buff / debuff system, because there are weapons in Vampire Survivors that apply buffs and debuffs to enemies. Hence, we're going to be working on this in Part 23, so we can create cool stuff like this:

Clock Lancet effect
This is so cool.
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Creating a Rogue-like (like Vampire Survivors) in Unity — Part 22: Curse Boosts and All Enemy Stats

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

Now that we have the revamped enemy system that makes the enemy spawning much more exciting, let's look at how we can improve the depth of enemy interaction in our game. In Part 4, when we first implemented stats for the enemy, we only had health, move speed and damage. In this part, we are going to add all the enemy stats you find in Vampire Survivors on our enemies, so that we are able to create enemies with more depth.

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