Creating a Rogue-like (like Vampire Survivors) in Unity — Part 26: Coins and Save System

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

In the next part of our tutorial series, we will be implementing a save functionality for our coins and coin pickups. We'll be introducing a coin system that persists across play sessions, allowing players to track their progression. Alongside this, we'll add new pickups that reward players with coins during gameplay.

Currently, there are no persistent rewards tied to completing levels. By introducing collectible and usable coins, we create a more engaging experience where players feel rewarded for their efforts and have meaningful goals to work toward.

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