Creating a Rogue-like (like Vampire Survivors) in Unity — Part 21: Upgrading the Enemy Spawn System

This article is a part of the series:
Creating a Rogue-like Shoot 'Em Up (like Vampire Survivors) in Unity

In Part 7 of our series, we created an enemy spawning system so that we had a way to generate enemies and run the core gameplay loop of our game. The enemy spawning system that we created then had a couple of limitations. For example, it was not possible to spawn the infamous Flower Wall that you saw in the Vampire Survivors game.

Flower Wall
By the end of this tutorial, you will be able to do this.

Hence, we're setting out to improve our enemy spawning system so that this sort of spawn becomes possible.

To view this content, you must be a member of Terresqualls Patreon at $5 or more
Already a qualifying Patreon member? Refresh to access this content.

There are 1 comments:

  1. You may have missed the instruction for people to remove the three [HideInInspector] tags in 4A, or I missed the instruction to do so previously.

Leave a Reply

Your email address will not be published. Required fields are marked *

Note: You can use Markdown to format your comments.

For security, use of Google's reCAPTCHA service is required which is subject to the Google Privacy Policy and Terms of Use.

I agree to these terms.

This site uses Akismet to reduce spam. Learn how your comment data is processed.