::During the course Terence made the tile map a total of 20×20, I’ve set the Camera projection size just within those boundaries so I do not see any black bars.
After playing around with the game I noticed once the game started to get hectic the field of view was not enough, I needed to see more. I tried increasing the total tilemap for the chunks to be 30×30 instead, however this has introduced some new bugs with the map generation. After traversing for a while a chunk would not spawn diagonally and some of the tilemap non interactable props that I have painted on are de-spawning then respawning when I move backwards and forwards.
The code I have used for the map generation is the same that Terence used, is there something I must update for the 30×30 to work?
Thanks