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[Part4] The Enemy won’t die

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part4] The Enemy won’t die

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  • #17527
    32 Siti fajrin maulidiya
    Level 1
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    When I try to play and attack the Enemy I realize the Enemy won’t die, and when I check the Enemy Health the health value always decrease to -1, -2, -3, -3 I think the Enemy health is infinity, or has it not reached the point where the Enemy is dead?

    #17528
    Ser Apustaja
    Level 5
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    It sounds like you are facing an issue with the enemy’s health not properly reaching zero when it should. This can often happen due to a few common reasons in game development. Here are some steps you can take to troubleshoot and fix the problem:

    1. Check Health Decrease Logic: Make sure that the logic to decrease the enemy’s health is correctly implemented. For example, if you have a method that reduces health, ensure that it correctly subtracts the damage dealt from the current health.

       def take_damage(self, damage):
           self.health -= damage
           if self.health < 0:
               self.health = 0  # Prevent health from going below zero
    2. Verify Damage Calculation: Ensure that the damage being calculated when you attack the enemy is correct and not resulting in negative values. If your damage calculation allows for negative values, it could inadvertently cause the health to go below zero.

    3. Check for Health Reset: If the enemy's health value is being reset or modified somewhere else in your code after it has decreased, that could explain why it appears to never reach zero. Look for any code that might be resetting the health value.

    4. Health Display Logic: Ensure the logic that checks and displays the enemy's health is working correctly. If you're debugging, print out the health value after every attack to see how it's changing.

       print(f"Enemy Health: {self.health}")
    5. Death Condition: Verify that the condition for the enemy's death is correctly implemented. It should check if health is less than or equal to zero before triggering any death-related actions.

       if self.health <= 0:
           self.die()  # Call the death logic here
    6. Debugging: Use debugging tools or add debug statements within your attack and health management functions to track the flow of health changes and ensure that everything is functioning as expected.

    If you can share more specific code snippets related to how you handle the enemy's health and damage, I could provide more targeted assistance!

    #17531
    Terence
    Level 30
    Keymaster
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    Can you share your enemy codes?

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