::Thanks, that worked nicely =D
Talking about feedback, since you’re reviewing the series, there’s some features from Hollow Knight that weren’t covered, right? Like the fast travel beetle, the Dream Nail teleport gate, nail upgrades, currency, access to secret areas by destroying walls, dialogue sequences, shops, as well as the equipment power-ups, from the top of my head.
idk, just a thought.
Oh, while editing I just remembered that sometimes when I use Desolate Dive, the collision doesn’t work and I go under the ground, falling into the void.
I’m starting part 9 now, might come back later if anything comes up. After I finish part 10 I’ll try implementing the New Input System; if I get it working I’ll post the PlayerController as reference for your series review.