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[Part 8] How to let each health and mana orbs call once only in the game
Home › Forums › Video Game Tutorial Series › Creating a Metroidvania in Unity › [Part 8] How to let each health and mana orbs call once only in the game
- This topic has 45 replies, 2 voices, and was last updated 6 months, 2 weeks ago by Elvin Sim.
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June 6, 2024 at 1:33 am #14995June 6, 2024 at 1:50 am #14996::
To be sure, is anything setting, such as your pickup’s scripts [Not the pickupmanager.cs, but the incerase heart shard/ mana orb scripts] calling the GameManager’s
TriggerPickupInteract()
as per point [2] of the previous post?June 6, 2024 at 1:52 am #14997::<code>public class IncreaseMaxHealth : MonoBehaviour { [SerializeField] GameObject particles; [SerializeField] GameObject canvasUI; [SerializeField] HeartShards heartShards; bool used; // Start is called before the first frame update void Start() { if (PlayerController.Instance.maxHealth >= PlayerController.Instance.maxTotalHealth) { Destroy(gameObject); } } private void OnTriggerEnter2D(Collider2D _collision) { if (_collision.CompareTag("Player") && !used) { used = true; StartCoroutine(ShowUI()); } } IEnumerator ShowUI() { GameObject _particles = Instantiate(particles, transform.position, Quaternion.identity); Destroy(_particles, 0.5f); yield return new WaitForSeconds(0.5f); canvasUI.SetActive(true); heartShards.initialFillAmount = PlayerController.Instance.heartShards * 0.25f; PlayerController.Instance.heartShards++; heartShards.targetFillAmount = PlayerController.Instance.heartShards * 0.25f; StartCoroutine(heartShards.LerpFill()); yield return new WaitForSeconds(2.5f); SaveData.Instance.SavePlayerData(); canvasUI.SetActive(false); Destroy(gameObject); } }</code>
June 6, 2024 at 1:52 am #14998June 6, 2024 at 3:53 pm #15003::public class IncreaseMaxHealth : MonoBehaviour { ... private void OnTriggerEnter2D(Collider2D _collision) { if (_collision.CompareTag("Player") && !used) { GameManager.Instance.TriggerPickupInteract(gameObject.name) used = true; StartCoroutine(ShowUI()); } } ... }
June 6, 2024 at 4:22 pm #15006June 6, 2024 at 4:23 pm #15007::Translate to another scene and come back is ok, but when I exit the game and load again it doesn’t work
June 6, 2024 at 4:27 pm #15008::Likely because nothing is calling
LoadAndDeactivateInteractedObjects()
at the beginning of a scene except for the PickupManager.cs script on start or if you are entering the scene with the PlayerController.cs.This should be solved by adding a destroy in main menu script onto the PickUpManager game object, like the ones you have on your player, canvas and game manager prefabs.
June 6, 2024 at 5:56 pm #15009June 6, 2024 at 5:57 pm #15010::<code>public struct SaveData { public static SaveData Instance; //map stuff public HashSet<string> sceneNames; //bench stuff public string benchSceneName; public Vector2 benchPos; //player stuff public int playerHealth; public int playerMaxHealth; public int playerHeartShards; public float playerMana; public int playerManaOrbs; public int playerOrbShard; public float playerOrb0fill, playerOrb1fill, playerOrb2fill; public bool playerHalfMana; public Vector2 playerPosition; public string lastScene; public bool playerUnlockedWallJump, playerUnlockedDash, playerUnlockedVarJump; public bool playerUnlockedSideCast, playerUnlockedUpCast, playerUnlockedDownCast; //enemies stuff //shade public Vector2 shadePos; public string sceneWithShade; public Quaternion shadeRot; //The Hollow Knight public bool THKDefeated; // Pickups and Chests data public HashSet<string> collectedPickups; // HashSet to store collected pickups public void Initialize() { if(!File.Exists(Application.persistentDataPath + "/save.scenes.data")) { using (BinaryWriter writer = new BinaryWriter(File.Create(Application.persistentDataPath + "/save.scenes.data"))) { writer.Write(0); // Write an empty scene data structure } } // Load existing data LoadSceneData(); if (!File.Exists(Application.persistentDataPath + "/save.bench.data")) { BinaryWriter writer = new BinaryWriter(File.Create(Application.persistentDataPath + "/save.bench.data")); } if (!File.Exists(Application.persistentDataPath + "/save.player.data")) { BinaryWriter writer = new BinaryWriter(File.Create(Application.persistentDataPath + "/save.player.data")); } if (!File.Exists(Application.persistentDataPath + "/save.shade.data")) { BinaryWriter writer = new BinaryWriter(File.Create(Application.persistentDataPath + "/save.shade.data")); } if (!File.Exists(Application.persistentDataPath + "/save.boss.data")) { BinaryWriter writer = new BinaryWriter(File.Create(Application.persistentDataPath + "/save.boss.data")); } if (!File.Exists(Application.persistentDataPath + "/save.pickups.data")) { BinaryWriter writer = new BinaryWriter(File.Create(Application.persistentDataPath + "/save.pickups.data")); } if (sceneNames == null) { sceneNames = new HashSet<string>(); } if (collectedPickups == null) { collectedPickups = new HashSet<string>(); } } #region Scenes Stuff public void SaveSceneData() { using (BinaryWriter writer = new BinaryWriter(File.OpenWrite(Application.persistentDataPath + "/save.scenes.data"))) { writer.Write(sceneNames.Count); foreach (string sceneName in sceneNames) { writer.Write(sceneName); } } } public void LoadSceneData() { if (File.Exists(Application.persistentDataPath + "/save.scenes.data")) { using (BinaryReader reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "/save.scenes.data"))) { int sceneCount = reader.ReadInt32(); sceneNames = new HashSet<string>(); for (int i = 0; i < sceneCount; i++) { string sceneName = reader.ReadString(); sceneNames.Add(sceneName); } } } else { sceneNames = new HashSet<string>(); } } #endregion #region Delete save data public void DeleteScenesData() { string path = Application.persistentDataPath + "/save.scenes.data"; if (File.Exists(path)) { File.Delete(path); Debug.Log("Scenes data deleted."); } } public void DeleteBenchData() { string path = Application.persistentDataPath + "/save.bench.data"; if (File.Exists(path)) { File.Delete(path); Debug.Log("Bench data deleted."); } } public void DeletePlayerData() { string path = Application.persistentDataPath + "/save.player.data"; if (File.Exists(path)) { File.Delete(path); Debug.Log("Player save data deleted."); } } public void DeleteShadeData() { string path = Application.persistentDataPath + "/save.shade.data"; if (File.Exists(path)) { File.Delete(path); Debug.Log("Shade save data deleted."); } } public void DeleteBossData() { string path = Application.persistentDataPath + "/save.boss.data"; if (File.Exists(path)) { File.Delete(path); Debug.Log("Boss save data deleted."); } } public void DeleteAllSaveData() { DeleteScenesData(); DeleteBenchData(); DeletePlayerData(); DeleteShadeData(); DeleteBossData(); } #endregion #region Bench Stuff public void SaveBench() { using (BinaryWriter writer = new BinaryWriter(File.OpenWrite(Application.persistentDataPath + "/save.bench.data"))) { writer.Write(benchSceneName); writer.Write(benchPos.x); writer.Write(benchPos.y); } } public void LoadBench() { string savePath = Application.persistentDataPath + "/save.bench.data"; if (File.Exists(savePath) && new FileInfo(savePath).Length > 0) { using(BinaryReader reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "/save.bench.data"))) { benchSceneName = reader.ReadString(); benchPos.x = reader.ReadSingle(); benchPos.y = reader.ReadSingle(); } } else { Debug.Log("Bench doesn't exist"); } } #endregion #region Player Stuff public void SavePlayerData() { using (BinaryWriter writer = new BinaryWriter(File.OpenWrite(Application.persistentDataPath + "/save.player.data"))) { playerHealth = PlayerController.Instance.Health; writer.Write(playerHealth); playerMaxHealth = PlayerController.Instance.maxHealth; writer.Write(playerMaxHealth); playerHeartShards = PlayerController.Instance.heartShards; writer.Write(playerHeartShards); playerMana = PlayerController.Instance.Mana; writer.Write(playerMana); playerHalfMana = PlayerController.Instance.halfMana; writer.Write(playerHalfMana); playerManaOrbs = PlayerController.Instance.manaOrbs; writer.Write(playerManaOrbs); playerOrbShard = PlayerController.Instance.orbShard; writer.Write(playerOrbShard); playerOrb0fill = PlayerController.Instance.manaOrbsHandler.orbFills[0].fillAmount; writer.Write(playerOrb0fill); playerOrb1fill = PlayerController.Instance.manaOrbsHandler.orbFills[1].fillAmount; writer.Write(playerOrb1fill); playerOrb2fill = PlayerController.Instance.manaOrbsHandler.orbFills[2].fillAmount; writer.Write(playerOrb2fill); playerUnlockedWallJump = PlayerController.Instance.unlockedWallJump; writer.Write(playerUnlockedWallJump); playerUnlockedDash = PlayerController.Instance.unlockedDash; writer.Write(playerUnlockedDash); playerUnlockedVarJump = PlayerController.Instance.unlockedVarJump; writer.Write(playerUnlockedVarJump); playerUnlockedSideCast = PlayerController.Instance.unlockedSideCast; writer.Write(playerUnlockedSideCast); playerUnlockedUpCast = PlayerController.Instance.unlockedUpCast; writer.Write(playerUnlockedUpCast); playerUnlockedDownCast = PlayerController.Instance.unlockedDownCast; writer.Write(playerUnlockedDownCast); playerPosition = PlayerController.Instance.transform.position; writer.Write(playerPosition.x); writer.Write(playerPosition.y); lastScene = SceneManager.GetActiveScene().name; writer.Write(lastScene); } Debug.Log("saved player data"); } public void LoadPlayerData() { string savePath = Application.persistentDataPath + "/save.player.data"; if (File.Exists(savePath) && new FileInfo(savePath).Length > 0) { using(BinaryReader reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "/save.player.data"))) { playerHealth = reader.ReadInt32(); playerMaxHealth = reader.ReadInt32(); playerHeartShards = reader.ReadInt32(); playerMana = reader.ReadSingle(); playerHalfMana = reader.ReadBoolean(); playerManaOrbs = reader.ReadInt32(); playerOrbShard = reader.ReadInt32(); playerOrb0fill = reader.ReadSingle(); playerOrb1fill = reader.ReadSingle(); playerOrb2fill = reader.ReadSingle(); playerUnlockedWallJump = reader.ReadBoolean(); playerUnlockedDash= reader.ReadBoolean(); playerUnlockedVarJump= reader.ReadBoolean(); playerUnlockedSideCast= reader.ReadBoolean(); playerUnlockedUpCast = reader.ReadBoolean(); playerUnlockedDownCast = reader.ReadBoolean(); playerPosition.x = reader.ReadSingle(); playerPosition.y = reader.ReadSingle(); lastScene = reader.ReadString(); SceneManager.LoadScene(lastScene); PlayerController.Instance.transform.position = playerPosition; PlayerController.Instance.halfMana = playerHalfMana; PlayerController.Instance.Health = playerHealth; PlayerController.Instance.maxHealth = playerMaxHealth; PlayerController.Instance.heartShards = playerHeartShards; PlayerController.Instance.Mana = playerMana; PlayerController.Instance.manaOrbs = playerManaOrbs; PlayerController.Instance.orbShard = playerOrbShard; PlayerController.Instance.manaOrbsHandler.orbFills[0].fillAmount = playerOrb0fill; PlayerController.Instance.manaOrbsHandler.orbFills[1].fillAmount = playerOrb1fill; PlayerController.Instance.manaOrbsHandler.orbFills[2].fillAmount = playerOrb2fill; PlayerController.Instance.unlockedWallJump = playerUnlockedWallJump; PlayerController.Instance.unlockedDash = playerUnlockedDash; PlayerController.Instance.unlockedVarJump = playerUnlockedVarJump; PlayerController.Instance.unlockedSideCast = playerUnlockedSideCast; PlayerController.Instance.unlockedUpCast = playerUnlockedUpCast; PlayerController.Instance.unlockedDownCast = playerUnlockedDownCast; } Debug.Log("load player data"); Debug.Log(playerHalfMana); } else { Debug.Log("File doesn't exist"); PlayerController.Instance.halfMana = false; PlayerController.Instance.Health = PlayerController.Instance.maxHealth; PlayerController.Instance.Mana = 0.5f; PlayerController.Instance.heartShards = 0; PlayerController.Instance.unlockedWallJump = false; PlayerController.Instance.unlockedDash = false; PlayerController.Instance.unlockedVarJump = false; PlayerController.Instance.unlockedSideCast = false; PlayerController.Instance.unlockedUpCast = false; PlayerController.Instance.unlockedDownCast = false; } } #endregion #region Shade Stuff public void SaveShadeData() { using(BinaryWriter writer = new BinaryWriter(File.OpenWrite(Application.persistentDataPath + "/save.shade.data"))) { sceneWithShade = SceneManager.GetActiveScene().name; shadePos = Shade.Instance.transform.position; shadeRot = Shade.Instance.transform.rotation; writer.Write(sceneWithShade); writer.Write(shadePos.x); writer.Write(shadePos.y); writer.Write(shadeRot.x); writer.Write(shadeRot.y); writer.Write(shadeRot.z); writer.Write(shadeRot.w); } } public void LoadShadeData() { string savePath = Application.persistentDataPath + "/save.shade.data"; if (File.Exists(savePath) && new FileInfo(savePath).Length > 0) { using(BinaryReader reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "/save.shade.data"))) { sceneWithShade = reader.ReadString(); shadePos.x = reader.ReadSingle(); shadePos.y = reader.ReadSingle(); float rotationX = reader.ReadSingle(); float rotationY = reader.ReadSingle(); float rotationZ = reader.ReadSingle(); float rotationW = reader.ReadSingle(); shadeRot = new Quaternion(rotationX, rotationY, rotationZ, rotationW); } Debug.Log("Load shade data"); } else { Debug.Log("Shade doesn't exist"); } } #endregion #region The Hollow Knight public void SaveBossData() { using (BinaryWriter writer = new BinaryWriter(File.OpenWrite(Application.persistentDataPath + "/save.boss.data"))) { THKDefeated = GameManager.Instance.THKDefeated; writer.Write(THKDefeated); } } public void LoadBossData() { string savePath = Application.persistentDataPath + "/save.boss.data"; if (File.Exists(savePath) && new FileInfo(savePath).Length > 0) { using (BinaryReader reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "/save.boss.data"))) { THKDefeated = reader.ReadBoolean(); GameManager.Instance.THKDefeated = THKDefeated; } } else { Debug.Log("Boss doesnt exist"); } } #endregion #region Orbs Save Data public void AddCollectedPickup(string pickupID) { // Add pickup ID to collected pickups collectedPickups.Add(pickupID); SavePickups(); } public void SavePickups() { using (BinaryWriter writer = new BinaryWriter(File.OpenWrite(Application.persistentDataPath + "/save.pickups.data"))) { // Save collected pickups writer.Write(collectedPickups.Count); foreach (string pickupID in collectedPickups) { writer.Write(pickupID); } } } public void LoadPickups() { string savePath = Application.persistentDataPath + "/save.pickups.data"; if (File.Exists(savePath) && new FileInfo(savePath).Length > 0) { using (BinaryReader reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "/save.pickups.data"))) { // Load collected pickups int numCollectedPickups = reader.ReadInt32(); for (int i = 0; i < numCollectedPickups; i++) { collectedPickups.Add(reader.ReadString()); } } } } #endregion</code>
June 6, 2024 at 5:58 pm #15011::And I think is the loadPickup doesn’t mention? you can see it is zero reference
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June 6, 2024 at 8:07 pm #15013::Sorry for bother, but if you can help me ASAP I am very appreciate, not rushing you guys, just because I need to pass up my assignment after a few days, so I am little rushing
June 7, 2024 at 12:13 am #15017::<code>public class PickupManager : MonoBehaviour { public static PickupManager Instance; private void Awake() { if(Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } DontDestroyOnLoad(gameObject); } // Start is called before the first frame update void Start() { LoadAndDeactivateInteractedObjects(); // Load saved data and deactivate pickups } public void LoadAndDeactivateInteractedObjects() { HashSet<string> collectedPickups = SaveData.Instance.collectedPickups; print("Called"); // Deactivate pickups that have been collected foreach (GameObject pickup in GameObject.FindGameObjectsWithTag("Pickup")) { string pickupID = pickup.name; // Assuming the name of the object is its ID print(pickupID); if (collectedPickups.Contains(pickupID)) { print("found"); pickup.SetActive(false); // Deactivate the pickup print("deactivated"); } } } }</code>
June 7, 2024 at 12:13 am #15018::<code>public class GameManager : MonoBehaviour { public string transitionedFromScene; public Vector2 platformingRespawnPoint; public Vector2 respawnPoint; [SerializeField] Bench bench; public GameObject shade; public bool THKDefeated = false; [SerializeField] private FadeUI pauseMenu; [SerializeField] private float fadeTime; public bool gameIsPaused; public static GameManager Instance { get; private set; } private void Awake() { SaveData.Instance.Initialize(); if(Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } if(PlayerController.Instance != null) { if (PlayerController.Instance.halfMana) { SaveData.Instance.LoadShadeData(); if(SaveData.Instance.sceneWithShade == SceneManager.GetActiveScene().name || SaveData.Instance.sceneWithShade == "") { Instantiate(shade, SaveData.Instance.shadePos, SaveData.Instance.shadeRot); } } } SaveScene(); DontDestroyOnLoad(gameObject); bench = FindObjectOfType<Bench>(); SaveData.Instance.LoadBossData(); } public void ResetData() { SaveData.Instance.DeleteAllSaveData(); } private void Update() { if(Input.GetKeyDown(KeyCode.Escape) && !gameIsPaused) { pauseMenu.FadeUIIn(fadeTime); Time.timeScale = 0; gameIsPaused = true; } } public void UnpauseGame() { Time.timeScale = 1; gameIsPaused = false; } public void SaveScene() { string currentSceneName = SceneManager.GetActiveScene().name; SaveData.Instance.sceneNames.Add(currentSceneName); SaveData.Instance.SaveSceneData(); // Save scene names whenever a new scene is added } public void RespawnPlayer() { SaveData.Instance.LoadBench(); if (SaveData.Instance.benchSceneName != null) //load the bench's scene if it exists. { SceneManager.LoadScene(SaveData.Instance.benchSceneName); } if(SaveData.Instance.benchPos != null) //set the respawn point to the bench's position. { respawnPoint = SaveData.Instance.benchPos; } else { respawnPoint = platformingRespawnPoint; } PlayerController.Instance.transform.position = respawnPoint; StartCoroutine(UIManager.Instance.DeactivateDeathScreen()); PlayerController.Instance.Respawned(); } // Method to trigger pickup interaction event public void TriggerPickupInteract(string pickupID) { SaveData.Instance.AddCollectedPickup(pickupID); // Add pickup to SaveData } } </code>
June 7, 2024 at 12:14 am #15019 -
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