::Based on the reference information, this looks like the scenario described in the Part 25 tutorial where a NullReferenceException can occur when going to sleep immediately after starting the game.
The solution is to add null checks in the FarmSaveState.Export() method. Specifically, modify the method to ensure that LandManager.farmData and its components are not null before accessing them:
public static FarmSaveState Export() {
List landData = new List();
List cropData = new List();
if (LandManager.farmData != null) {
landData = LandManager.farmData.Item1;
cropData = LandManager.farmData.Item2;
}
List eggsIncubating = new List();
if(IncubationManager.eggsIncubating != null) {
eggsIncubating = IncubationManager.eggsIncubating;
}
return new FarmSaveState(landData, cropData, eggsIncubating);
}
This approach ensures that even if farmData is null, the method will still create an empty list and prevent the NullReferenceException.