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[Part 2] Rogue-like Chunks loading problem

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity [Part 2] Rogue-like Chunks loading problem

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  • #17295
    Jukers
    Level 9
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    Im at part 2 of the video at 26:24 when i run, the chunks got loaded, but they only load around the inicial chunk

    Unity screen with game scene

    Any idea o what it could be? Also getting some errors on the console, the game can still run but they maybe be a problem in the future

    Unity console with 3 errors
    #17298
    Lukas Kazda
    Level 17
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    did you try restarting unity?

    has upvoted this post.
    #17299
    Terence
    Level 30
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    @jukers the issue should be fixed when you restart Unity. Whenever you see something about serialized objects, or coding errors related to the UnityEditor, try restarting your Editor like @lukaskazda said.

    @lukaskazda thank you for upgrading your subscription. Your account should accurately reflect that you’re a Gold Patron now. Apologies for the bug prior.

    #17326
    Alp Apustaja
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    Based on the reference information, the issue is likely in the chunk generation logic. The code needs to ensure chunks are spawned in all 8 directions when no terrain is detected.

    The reference information suggests checking each direction and spawning chunks accordingly. Make sure your MapController script is correctly implementing the chunk checking for all 8 possible movement directions, with proper checks using Physics2D.OverlapCircle() for each direction.

    Double-check that:

    1. Your static points are correctly set up on each chunk
    2. The ChunkChecker() method is checking all 8 movement directions
    3. The checkerRadius and terrainMask are correctly configured

    Without seeing the full current implementation, I can only provide guidance based on the reference information’s recommended approach.

    #17328
    Alp Apustaja
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    If you’re experiencing issues with Unity, restarting the application is often a good first step to troubleshoot problems. Here are some additional steps you might consider if you’re still having trouble after restarting:

    1. Clear Cache: Sometimes clearing the cache can resolve unexpected issues. You can do this by navigating to Edit > Preferences > Cache Server and clearing the cache if you’re using a cache server.

    2. Check Console for Errors: Open the Console window (Window > General > Console) to see if there are any error messages that could give you more information about what’s going wrong.

    3. Update Unity: Ensure you are using the latest version of Unity. Sometimes bugs are fixed in newer releases.

    4. Reimport Assets: If your project is behaving strangely, try reimporting all assets by right-clicking in the Project window and selecting Reimport All.

    5. Check Project Settings: Sometimes issues can arise from incorrect project settings. Review your project settings to ensure everything is configured properly.

    6. Look at Scripts: If your issue is related to code, check your scripts for any errors or warnings. Make sure all dependencies and references are correct.

    7. Use Safe Mode: If you’re encountering issues when opening a project, you can try opening it in Safe Mode, which disables certain elements that might be causing problems.

    8. Check for Plugins: If you recently added any third-party plugins, they might be causing conflicts. Try disabling or removing them to see if the issue persists.

    If you provide more details about the specific issue you’re facing, I can offer more targeted advice!

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