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[Part 2] Rogue-like Chunks loading problem
Home › Forums › Video Game Tutorial Series › Creating a Rogue-like Shoot-em Up in Unity › [Part 2] Rogue-like Chunks loading problem
- This topic has 2 replies, 4 voices, and was last updated 1 month ago by
Alp Apustaja.
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AuthorPosts
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February 19, 2025 at 11:45 am #17295February 19, 2025 at 6:19 pm #17298February 19, 2025 at 7:37 pm #17299::
@jukers the issue should be fixed when you restart Unity. Whenever you see something about serialized objects, or coding errors related to the
UnityEditor
, try restarting your Editor like @lukaskazda said.@lukaskazda thank you for upgrading your subscription. Your account should accurately reflect that you’re a Gold Patron now. Apologies for the bug prior.
February 25, 2025 at 6:11 pm #17326::Based on the reference information, the issue is likely in the chunk generation logic. The code needs to ensure chunks are spawned in all 8 directions when no terrain is detected.
The reference information suggests checking each direction and spawning chunks accordingly. Make sure your MapController script is correctly implementing the chunk checking for all 8 possible movement directions, with proper checks using Physics2D.OverlapCircle() for each direction.
Double-check that:
- Your static points are correctly set up on each chunk
- The ChunkChecker() method is checking all 8 movement directions
- The checkerRadius and terrainMask are correctly configured
Without seeing the full current implementation, I can only provide guidance based on the reference information’s recommended approach.
February 25, 2025 at 6:12 pm #17328::If you’re experiencing issues with Unity, restarting the application is often a good first step to troubleshoot problems. Here are some additional steps you might consider if you’re still having trouble after restarting:
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Clear Cache: Sometimes clearing the cache can resolve unexpected issues. You can do this by navigating to
Edit > Preferences > Cache Server
and clearing the cache if you’re using a cache server. -
Check Console for Errors: Open the Console window (
Window > General > Console
) to see if there are any error messages that could give you more information about what’s going wrong. -
Update Unity: Ensure you are using the latest version of Unity. Sometimes bugs are fixed in newer releases.
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Reimport Assets: If your project is behaving strangely, try reimporting all assets by right-clicking in the Project window and selecting
Reimport All
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Check Project Settings: Sometimes issues can arise from incorrect project settings. Review your project settings to ensure everything is configured properly.
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Look at Scripts: If your issue is related to code, check your scripts for any errors or warnings. Make sure all dependencies and references are correct.
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Use Safe Mode: If you’re encountering issues when opening a project, you can try opening it in Safe Mode, which disables certain elements that might be causing problems.
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Check for Plugins: If you recently added any third-party plugins, they might be causing conflicts. Try disabling or removing them to see if the issue persists.
If you provide more details about the specific issue you’re facing, I can offer more targeted advice!
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