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[Part 2] Chunks are not alright

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  • #18138
    Bun
    Level 1
    Participant
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    So, following instructions up until the point in which the player is supposed to be able to move around and spawn disjointed chunks, but that just does not happen in my system

    View post on imgur.com
    View post on imgur.com

    Then i get a biblically accurate chunk distribution for reasons i can’t fathom

    I have been troubleshooting for 6 hours, send help

    Short list of things i checked, posting MapController on reply:

    1. Terrain Chunk, Terrain Chunk prefab and Terrain Chunk 1 prefab, and all their children, are all set to Terrain layer
    2. ” all have a 2D Box Collider, is trigger is on, and the size is accurate to the tilemap
    3. MapController object holds the MapController script, checker radius 0.2, terrain chunks element 0 and 1 to Terrain Chunk and ” 1 prefabs, player to PlayerSprite, terrain mask to Terrain

    Have got no idea T^T

    #18140
    Terence
    Level 31
    Keymaster
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    @Bun can you send your codes for the MapController and ChunkTrigger?

    If there are any error messages on your Console, can you send them over as well?

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