So, following instructions up until the point in which the player is supposed to be able to move around and spawn disjointed chunks, but that just does not happen in my system
Then i get a biblically accurate chunk distribution for reasons i can’t fathom
I have been troubleshooting for 6 hours, send help
Short list of things i checked, posting MapController on reply:
Terrain Chunk, Terrain Chunk prefab and Terrain Chunk 1 prefab, and all their children, are all set to Terrain layer
” all have a 2D Box Collider, is trigger is on, and the size is accurate to the tilemap
MapController object holds the MapController script, checker radius 0.2, terrain chunks element 0 and 1 to Terrain Chunk and ” 1 prefabs, player to PlayerSprite, terrain mask to Terrain