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[Part 18] Magnet and Revival Exclusion

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity [Part 18] Magnet and Revival Exclusion

  • This topic has 2 replies, 2 voices, and was last updated 1 month ago by Sean.
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  • #16392
    Sean
    Level 11
    Former Patron
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    Is there a reason why the revival variable was excluded from the + operator (and later * operator) methods? Also, is there a reason why the magnet and revival variables are excluded from the object initialiser?

    #16401
    Terence
    Level 30
    Keymaster
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    I just forgot to include it. Feel free to add it for your own project.

    #16409
    Sean
    Level 11
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    Ah, cheers!

    I guess I overthought the situation <3

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