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[Part 18] I get an out-of-index message

Home Forums Video Game Tutorial Series Creating a Farming RPG in Unity [Part 18] I get an out-of-index message

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  • #11753
    Potato
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    public void LoadIncubator() { if (incubatorStatus.Count == 0) { return; }

        foreach (IncubatorBase Egg in incubatorStatus)
        {
            Incubator incubatorToLoad = incubators[Egg.incubatorID]; // here I get an out-of-index message
    
            if(incubatorToLoad.timeToGrow<=0)
            {
                incubatorToLoad.EggPre.SetActive(false);
                incubatorToLoad.timeToGrow = 0;
            }
            else
            {
                incubatorToLoad.EggPre.SetActive(true);
                incubatorToLoad.timeToGrow = needToGrowDays;
            }
        }
    }
    #11754
    Potato
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    I can’t solve this problem

    #11755
    Potato
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    ::null but when i debug list count is 0 ` Debug.Log(Egg.incubatorID); Debug.Log(incubators.Count); Incubator incubatorToLoad = incubators[Egg.incubatorID]; null
    #11756
    Potato
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    I have two objects in the list

    1 But when I debug, it tells me the count is 0 2
    #11758
    Potato
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    i have tow object in list

    1
    #11759
    Potato
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    When I debug the list count is 0

    2
            Debug.Log(incubators.Count);
            Incubator incubatorToLoad = incubators[Egg.incubatorID];
    #11760
    Potato
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    I fixed the problem. I had a script mount error

    #11767
    Terence
    Level 30
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    Hi Potato, glad you managed to fix the issue!

    #11757
    Potato
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    ::null null
    #11823
    Terence
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    Hi Potato, can you click on the ArgumentOutOfRangeException item on the Console and screenshot or copy the message there?

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