::I have followed the instructions from the tutorial but it seems there is an error like this.
The damage text never shown in my code.
NullReferenceException: Object reference not set to an instance of an object
GameManager+<GenerateFloatingTextCoroutine>d__31.MoveNext () (at Assets/Scripts/GameManager.cs:131)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <cd14705e8f094afcb566740ab5e8c02d>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameManager:GenerateFloatingText(String, Transform, Single, Single) (at Assets/Scripts/GameManager.cs:164)
EnemyStats:TakeDamage(Single, Vector2, Single, Single) (at Assets/Scripts/Enemy/EnemyStats.cs:60)
ProjectileWeaponBehaviour:OnTriggerEnter2D(Collider2D) (at Assets/Scripts/Weapons/Weapon Base/ProjectileWeaponBehaviour.cs:99)