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[Part 1] Jump continues to trigger in midair

Home Forums Video Game Tutorial Series Creating a Metroidvania in Unity [Part 1] Jump continues to trigger in midair

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  • #17961
    Terence
    Level 31
    Keymaster
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    @pablonietomontoya do you have a condition on the transition from Jump to Idle? If Loop Time is unchecked, your animation states could be cycling between Idle and Jump, causing it to loop.

    You can troubleshoot this issue by opening an Animator window and jumping to see how the animation states transition. This will give you an idea of what to look at.

    Alternatively, you can share your project over Google Drive and we’ll help you have a look.

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