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[Part 15]I can’t create Knife

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  • #13325
    Terence
    Keymaster
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    That’s strange. Do you notice that your slotNum is returning -1? This means that this loop in your code is not running entirely (otherwise slotNum will be any number other than -1):

            for (int i = 0; i < weaponSlots.Capacity; i++)
            {
                if (weaponSlots[i].IsEmpty())
                {
                    slotNum = i;
                    break;
                }
            }

    The only way it does not run, is if your weaponSlots variable has a capacity of 0. Can you try changing weaponSlots.Capacity to weaponSlots.Count instead and see if it fixes the issue?

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