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::There is less distinction between tools and items in the newer Harvest Moon games, so we get a lot of questions on how to not divide the Inventory into 2 sections a lot. This is how you might do this:
- Remove the
toolSlots
and equippedToolSlots
variables. In the InventoryToHand
function under the InventoryManager
class, set the variables to these:
ItemSlotData handToEquip = equippedItemSlot;
ItemSlotData[] inventoryToAlter = itemSlots;
- Remove the if statement that checks for any alternative since there’s only 1 section
if(inventoryType == InventorySlot.InventoryType.Item)
Do the same for the HandToInventory
function.
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