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[General] The scripts aren’t linked after downloading zip
Home › Forums › Video Game Tutorial Series › Creating a Metroidvania in Unity › [General] The scripts aren’t linked after downloading zip
- This topic has 8 replies, 3 voices, and was last updated 1 week, 3 days ago by Terence.
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December 28, 2024 at 8:31 pm #16959::
Hi,
I’m very new to Unity but I’m trying to make my first game with the help of the metroidvania tutorial videos. I’ve only encountered the issue that after downloading the game files and opening them. None of the scripts are linked to anything. So in the player controller script for example, stuff like the attacks are linked to nothing so it says eg none (transform) Now is there a quick way to link everything or do I need to do it manually, thanks in advance.
December 28, 2024 at 10:05 pm #16962::Hi Koen, which part of the project files have you downloaded? Do you see any errors in the Console window after opening the project?
December 28, 2024 at 11:46 pm #16966::Mostly that variables aren’t assigned when I try to preview the game. I just downloaded the zip file from the patreon
December 29, 2024 at 1:11 am #16968::I’ll help you troubleshoot the variable assignment issue in your game. Since you’ve downloaded the game files from Patreon, here are some steps to diagnose and potentially resolve the problem:
- Check Variable Initialization
- Make sure all variables are properly initialized before being used
- Verify that variables are assigned values in the correct script or initialization section
- Debugging Steps:
- Open the script where variables should be assigned
- Add print statements to check if variables are being set correctly
- Check for any error messages in the console/output
- Common Issues:
- Scope problems (variables not accessible in all needed areas)
- Initialization order
- Potential syntax errors preventing assignment
Could you provide:
- The specific programming language/game engine you’re using
- A code snippet showing the variable assignment
- Any error messages you’re seeing
This will help me provide more targeted assistance in resolving your variable assignment problem.
December 29, 2024 at 12:18 pm #16969::Mostly that variables aren’t assigned when I try to preview the game. I just downloaded the zip file from the patreon
Are you using the latest project files (i.e. Part 12, or is it some other part)? So I know which files to look at. Everything should be assigned in all of our project files.
December 30, 2024 at 1:33 am #16977December 30, 2024 at 3:11 am #16978::It seems like you’re working on a project that references files from a previous part. Could you provide more details about what you’re trying to achieve or what specific issues you’re encountering with those files? This way, I can assist you better with your code or any errors you’re facing!
December 30, 2024 at 3:59 pm #16987::Can you try downloading and re-opening the project? Everything in the project files should be linked. You shouldn’t have to re-link anything yourself.
December 30, 2024 at 5:15 pm #16988::The game appears to already be more functional as I didn’t change the name of the folder, but the variables are still not linked. https://imgur.com/a/5uwag5x
December 30, 2024 at 7:11 pm #16989::It looks like you’re working on a game and having issues with linking variables. While I can’t see the image you shared, I can help you troubleshoot common issues related to variable linking in game development. Here are a few steps you can take:
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Check Variable Scope: Ensure that your variables are declared in a scope that is accessible where you’re trying to use them. If they are local to a function, they won’t be available outside of that function.
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Initialization: Make sure that all variables are properly initialized before you try to use them. If a variable is undefined or null, it won’t work as expected.
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Naming Consistency: Double-check that you’re using the exact same variable names. Variable names are case-sensitive, so
myVariable
andmyvariable
would be considered different. -
Object References: If you’re trying to access properties of an object, ensure that the object itself is correctly instantiated and that you are referencing the correct property.
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Debugging Statements: Insert debugging statements (like
console.log()
in JavaScript) before the lines where you use the variables to check their values. This can help you confirm whether they hold the expected values. -
Game Loop: If you’re using a game loop, ensure that the variables are being updated correctly within that loop and that you’re not overwriting them unintentionally.
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Documentation and Examples: If you’re using a specific game engine or framework, refer to its documentation for best practices regarding variable management and linking.
If you can provide more context or details about the code you’re working with, I’d be happy to help you further!
December 30, 2024 at 9:43 pm #16990::Koen, the script does not need to be linked to anything. The linkages are all in the Scenes.
When you open the project, no Scene is open by default, so you can’t play anything. To get things started, go to the Scenes folder, and double click on either the Main Menu scene, or one of the Cave scenes. You should be able to play the game thereafter.
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