Hi! These are a couple features I’m very interested in videos about…
Settings Page
Save states
Handling different screen sizes / resolutions
I guess parts I’m most scared of are the things that are persistent between game launches, and the situations where players are changing the Camera in unexpected ways.
Particularly the Camera portion sounds tricky, since we would have to change a lot of logic for Chunk Generation, Enemy Spawning, all UI elements, etc. Just food for thought!
Hi soop, thank you for tuning in to the stream earlier today :) I’ve timestamped the part of the stream below where I answered how to handle different screen sizes / resolutions, for your convenience.
PlayerPrefs are a very convenient way to save global game settings, and you can save either floats, integers or strings with them. For example, to save a brightness setting the player keys into the settings page, you can use: