Forum begins after the advertisement:


[Part 20] Null Reference Error in UIInventoryIconDisplay

Home Forums Video Game Tutorial Series Creating a Rogue-like Shoot-em Up in Unity [Part 20] Null Reference Error in UIInventoryIconDisplay

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #15123
    Jason Hahne
    Participant

    I’m getting a null reference error on icon.sprite = item.data.icon; I think it is happening because item is null. When I debugged it, it showed that item was null. I think that item is null because I didn’t put anything inside weaponSlots and passiveSlots in playerInventory script. I left them empty because I didn’t know what to put in there. I would appreciate it if anyone could help me find out why the error is happening.

    Item item = items[i].item;
    
    Transform iconObj = slots[i].transform.Find(iconPath);
    if (iconObj)
    {
        Image icon = iconObj.GetComponent<Image>();
    
        if (item)
        {
            icon.color = new Color(1, 1, 1, 0);
        }
        else
        {
            icon.color = new Color(1, 1, 1, 1);
            if (icon)
            {
                icon.sprite = item.data.icon;
            }
        }
    }
    #15125
    Terence
    Keymaster

    Jason, the Items inside weaponSlots and passiveSlots are automatically assigned by the script when you get a new item. If the variables are not assigned, you will need to check if your PlayerInventory.Add() function is written correctly.

    Alternatively, the null reference could also be coming from item.data instead of item. You may want to add the following lines into your code to ascertain that the issue is with item and not item.data by seeing which of the variables printed is null.

    if (icon)
    {
        print(item);
        print(item.data);
        print("---------");
        icon.sprite = item.data.icon;
    }
    #15130
    Jason Hahne
    Participant

    I found a fix. I solved it after swapping scripts inside if statement. I moved scripts inside if(item) to else and else to if(item).

    if (iconObj)
    {
        Image icon = iconObj.GetComponent<Image>();
    
        if (item)
        {
            icon.color = new Color(1, 1, 1, 1);
            if (icon)
            {
                icon.sprite = item.data.icon;
            }
        }
        else
        {
            icon.color = new Color(1, 1, 1, 0);
        }
    }
    #15131
    Terence
    Keymaster

    That’s a great spot. I didn’t notice it until you fixed it.

    For anyone else reading this and wondering what the issue was, item is used in else, where item is empty, so item.data.icon will always return empty no matter what you do.

        if (item)
        {
            icon.color = new Color(1, 1, 1, 0);
        }
        else
        {
            icon.color = new Color(1, 1, 1, 1);
            if (icon)
            {
                icon.sprite = item.data.icon;
            }
        }
Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.

Go to Login Page →


Advertisement below: