How to set-up a Plastic SCM repository in Unity and add team members to your project
When working with projects, it is common practice to use source control repositories to house our code, so that we can synchronize project files across multiple team members, and perform version control. Game development projects are no different. If you have been using Unity for some time now, you may remember Unity Collaborate — a … Continue reading How to set-up a Plastic SCM repository in Unity and add team members to your project
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