Calculating the shorter angle of rotation in 2D
Here’s a really simple math problem in 2D games development that has a surprisingly complex solution. If I were to give you angles a and b, how would you calculate 1) the direction — that is, clockwise being positive; and anti-clockwise being negative — and 2) magnitude of the shorter angle of rotation from a … Continue reading Calculating the shorter angle of rotation in 2D
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed